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Al'ar Abilities

Al'ar is the first seen boss of the Eye in Tempest Keep. It is Kael'thas Sunstrider's phoenix and pet. This boss is more often than not skipped at first and attempted after Void Reaver because of Void Reaver's lesser difficulty.

Abilities

Both Phases

  • Flame Buffet: Stackable debuff incurred every 1.5s that causes 2000 fire damage and increases fire damage taken by 10% per debuff. Lasts 10 seconds. Cannot be avoided by line of sight. This is only cast if no player is within melee range

Sometimes Al'ar will cast Flame Buffet even if there is a tank in melee range. If this happens, your tank should move forward and quickly back into position to fix the bug.

Phase 1

  • Flame Quills: Occasionally, Al'ar will fly to the center of the room instead of switching platforms. Al'ar then launches quills that hit anyone on the platforms or the outer part of the ramps. Deals ~8k Fire damage per second, for several seconds. Unknown cooldown
  • Ember Blast: Explodes upon 'death', knocking back any player in range (~15 yards). Deals ~10k fire damage, and an additional ~1000 fall damage. Used just before transitioning to Phase 2.

Phase 2

  • Rebirth: ~5000 fire damage to anyone in melee range, with a knockback across the room. This occurs a few seconds after a Dive Bomb, in the same location where the Dive Bomb hit. Al'ar also uses this ability at the start of Phase 2, when resurrecting in the center of the room.
  • Dive Bomb: Al'ar flies up, and targets the ground beneath a random player. Al'ar then crashes into the ground at that location. This deals ~5000 fire damage, and spawns two Ember of Al'ar adds. Al'ar then uses Rebirth at that location. 30 second cooldown.
  • Flame Patch: Spawns under a randomly targeted player, deals ~3000 fire damage per tick, and applies a stackable debuff similar to Flame Buffet
  • Melt Armor: Target's armor is reduced by 80% for 60 seconds, tanks must taunt immediately when this happens. 60s cooldown.
  • Berserk: Al'ar's damage is increased by 500% and attack speed is increased by 150%, wiping the raid very quickly. This occurs 10 minutes after the start of phase 2.

Ember of Al'ar

  • ~70,000 health.
  • Hit for ~1500 damage.
  • One is spawned after each position change in Phase 1, and two are spawned after each Dive Bomb in Phase 2.
  • Each time one is destroyed, Al'ar's health is drained by 2% of max health.
  • Ember Blast: Explodes upon death, knocking back any player in range (~15 yards). Deals ~7000 fire damage, and an additional ~1000 fall damage.
  • Can be stunned. Immune to all other forms of Crowd Control.
   
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