WoW Westfall Guide

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Introduction

Westfall, at one time, was a rich farm land full of prosperous farms. Now it sits nearly abandoned, its farms nothing more then dry land and the Stormwind Guard had but abandoned this land. If not for the militia, this land would no longer be considered Human territory, but belonging to the dastardly Defias Brotherhood.

That’s where you come in. This land faces several threats and requires the attention of a brave adventurer such as yourself to help turn the tides of battle against those who wish to conquer this land for their evil plots. Shew, long sentence, but noble work requires noble sentences! Basically there are three things in this land that don’t belong (outside of the random critters). There is the Defias Brotherhood who controls both mines and has launched mechanical contraptions on the farms to scare off the farmers. Then there are the lesser of the evils, the Gnolls and the Murlocs who hold to the coastal areas mostly.

With a little luck and a vigorous fighting spirit, you can help remove these vile enemies from your noble homeland (or your ally’s homeland if you are a Dwarf, Gnome, or Night Elf). Not that, you know, they will actually leave once you’ve taken out a bunch of their numbers, but hey after beating on them for long enough you have better places to be!

Explanation of Level 10-20 Zones

For the Alliance there are three different level 10-20 zones (zones that follow directly past the newbie zone). There is Westfall, Loch Modan, and Darkshore each providing quests between the levels 10 and 20. The thing is though – the zones themselves will not take you to level 20 by themselves through quests. You’ll need to travel between at least two of them a few times and complete all of the quests (then supplementing quests in Redridge at level 15 and Duskwood and Ashenvale at level 18). So there are some VERY important guides here at Ten Ton Hammer that you will need to take a look at to understand some things.

  1. Ten Ton Hammer’s Travel Guide
    You will need to travel a lot and this guide can get you moving. If you need help getting from Westfall to Loch Modan then this guide can help you.
  2. Ten Ton Hammer’s Where to Adventure Guide
    Need to know where to go next? This guide can help tell you.

To note, if at any time any of the quests are too difficult to do, then there are a few options. As a note, it’s always a good idea to start a zone at least one or two levels before its minimum, that way you are always levelled ahead of the quests and can breeze through them. At later levels this may not be an option for some classes, but at the lower levels it’s quite easy.

If you are level 10-12 and are having trouble:

If you are a Dwarf/Gnome then you can visit Elwynn Forest and do some of the higher level quests to work out another level and try again. If you are a Human then you can check out Dun Morogh and do some of the higher level quests and try some more. Check out our Ten Ton Hammer Quest Database for more information on the higher level quests you can complete. You can, by combining the various “newbie” zones hit level 12 and be at an advantage in Westfall, Loch Modan, and Darkshore.

If you are above level 12 and are having trouble:

It’s time to switch zones. Use our handy Ten Ton Hammer’s Travel Guide and zoom up to Loch Modan. Do the quests there until they are too difficult to complete and head back to Westfall (with a level or two under your belt). If you are a Night Elf, or a good traveller then you can visit Darkshore for some more quests, but many feel the travel time (and it’s difficulty, especially if you don’t have to do it) is a bigger annoyance then grinding away a level on nearby enemies.

Overall it’s really key to keep moving to where there are easy to complete quests. Although, in Westfall’s case it’s easy to go from ten and a half to level fourteen in a few hours through grinding quests.

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