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Death Knight Skills List
Skills
Blood
- Blood Strike damage has been increased. (eg. 191 additional damage + 95.5 damage per disease for Rank 6, up from 66 additional damage + 33 damage per disease)
- Heart Strike damage has been increased. (eg. 184 additional damage + 92 damage per disease for Rank 6, up from 101 additional damage + 54 damage per disease)
- Strangulate cooldown has been increased from 30 seconds to 2 minutes.
Frost
- Obliterate damage has been increased. (eg. 292 additional damage + 146 damage per disease for Rank 4 , up from 217 additional damage + 108 damage per disease)
- Icy Touch damage has been increased. (Up from 90 to 227 damage for Rank 5, 74 to 187 damage for Rank 4, etc ...)
- Frost Strike damage has been increased. (60% weapon damage instead of 30%, additional damage increased by 50%)
Unholy
- Death Coil damage has been increased. (443 damage/664 heal instead of 148 damage/222 heal for rank 5, etc ..)
- Plague Strike damage has been increased. (113 additional damage instead of 30 for Rank 6, etc ...)
- Scourge Strike damage has been increased. (eg. additional damage + damage per disease for Rank , up from additional damage + damage per disease)
- Anti-Magic Shell cooldown increased from 15 seconds to 1 minute.
Talents
Blood
- Will of the Necropolis now reduces the cooldown of Anti-Magic Shell by 4/8/12 seconds. (Up from 1/2/3 seconds)
Frost
- Blood of the North changed from 3 to 5 points. Increases Blood Strike damage by 3/6/9/12/15%. In addition, whenever you hit with Blood Strike or Pestilence there is a 20/40/60/80/100% chance that the Blood Rune will become a Death Rune when it activates.
- Endless Winter has been moved from Tier 7 to Tier 6.
- Chillbains moved from Tier 6 to Tier 7.
- Improved Icy Talons now increases your melee attack speed by 5%. (Up from 2%)
- Rime now also affects Obliterate.
Unholy
- Anti-Magic Zone now absorbs [ 200% of AP + 10 000 ] spell damage. (Up from a flat 10 000)
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