Druid Moonkin Build
If you’re primarily interested in doing range damage and being able to go Moonkin, this is the way to go. While you won’t have much utility in your animal forms, or a great deal of healing power, you’ll do far more spell damage than most people expect from a druid. Like any build that takes a 31 non resto point talent, however, you’re survivability is hurt significantly by not having Nature’s Swiftness. This is the one build that Nature’s Focus can be very useful…since in Moonkin you’ll often find yourself up close with enemies, when you need to shift out to heal it helps to not have it be interrupted and get it off as fast as possible so you can get back into moonkin form.
Balance
5/5 Improved Wrath
2/5 Nature’s Grasp/Improved Nature’s Grasp
5/5 Improved Moonfire
5/5 Natural Weapons
2/2 Nature’s Reach
1/1 Omen of Clarity
5/5 Improved Starfire
5/5 Vengeance
3/3 Moonglow
1/1 Nature’s Grace
5/5 Moonfury
1/1 Moonkin
Restoration
5/5 Improved Mark of the Wild
5/5 Nature’s Focus
1/1 Insect Swarm