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Priest Holy Talents Builds
Holy Talent
- § Improved Renew - x/5 points
Increases the amount healed by your Renew spell by 3%.
- · Excellent
- · Maxed: 5 points increases the amount healed by your Renew spell by 15%
- · Makes your Renew spell your second most mana efficient heal spell.
- § Holy Specialization - x/5 point
Increases the critical effect chance of your Holy spells by 1%.
- · Worthless
- · Sounds good, but costs too many points, one is better off spending talents elsewhere
- § Spiritual Healing - x/5 point
Increases the amount healed by your healing spells by 2%.
- · Excellent
- · Maxed increases the amount healed by your healing spells by 10%.
- § Improved Smite - x/5 points
Increases the damage of your Smite spell by 2%.
- · Worthless
- · Waste of points, even with Improved Smite, smite is your least efficient nuke. If you are Shadow specced you will rarely use Smite, and if you are Holy specced that means your focus is healing, so you should not waste points on damage improvement.
- § Subtlety - x/5 point
Reduces the threat generated by your healing spells by 4%.
- · Excellent
- · Maxed: 5 points reduces the threat generated by your healing spells by 20%
- · Healing aggro is dangerous for the Priest as an individual and the Party as a whole
- § Inspiration - x/5 points
Increases your target's armor by 5% for 15 seconds after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
- · Worthless
- · A Holy Priest should not be getting hit often
- · Only works after getting a critical heal.
- § Holy Fire - x/1 point
Consumes the enemy in flames that cause 96 to 122 Fire damage and an additional 28 Fire damage over 8 seconds.
- · Worthless
- · Again, if you’re Shadow specced you will not be doing Holy damage, and if your Holy specced your focus is healing not damage.
- § Improved Healing - x/5 points
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 3%.
- · Excellent
- · Maxed: 5 points reduces the Mana cost of your Lesser Heal, Heal and Greater Heal spells by 15%.
- § Improved Flash Heal - x/2 points
Gives you a 35% chance to avoid interruption caused by damage while casting Flash Heal.
- · Excellent
- · Maxed: 2 points gives you a 70% chance to avoid interruption caused by damage while casting Flash Heal
- · Useful for both PvP and PvE.
- § Divine Fury – x/5 points
Reduces the casting time of your Smite and Holy Fire spells by 0.1 seconds.
- · Worthless
- · Again you will not be focusing on damage if you are Holy specced.
- § Improved Prayer of Healing - x/2 point
Reduces the Mana cost of your Prayer of Healing spell by 10%.
- · Excellent
- · Maxed: 2 points reduces the Mana cost of your Prayer of Healing by 20%
- · If used correctly, prayer of healing is already your most mana efficient spell, this just makes it better.
- § Spirit of Redemption - x/1 point
Upon death, summons a Spirit of Redemption that heals nearby friendly targets for 318 to 360 and another 343 over 21 seconds.
- · Excellent
- · This heals for around 1000 hp to each party member at lvl60, and often crits for 1500.
- · Can make the difference between a wipe and not.
- · High return on investment for only one point,
- § Master Healer - x/5 points
Reduces the casting time of your Heal and Greater Heal spells by 0.1 seconds.
- · Excellent
- · Maxed: 5 points reduces the casting time of your Heal and Greater Heal spells by 0.5 seconds
- · At high levels, this can make the difference between using Greater Heal and not using Greater Heal.
- § Holy Nova - x/1 point
Causes an explosion of Holy light around the caster, causing 100 to 110 Holy damage to all targets within 10 yards. The effect also temporarily reduces your threat level against nearby targets for 5 seconds.
- · Worthless
- · The worst bottom of tree talent for the Priest class.
- · The damage is pitiful and threat reduction is minimal.
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