PvE Priest Talent & Glyph Notes
DISCIPLINE NOTES
Twin Disciplines - Multiplier for total healing or damage. Also helps Mind Flay, PW:Shield and Penance.
Silent Resolve - Stacks multiplicatively with any other sources of threat reduction. Silent Resolve (80% of base) with Vigilance (90% of base) is 72% of base.
Improved Power Word: Fortitude - Adds 25 Stamina at level 80.
Improved Power Word: Shield - Multiplier for total absorption.
Martyrdom - Effectiveness not reduced by Resilience. You will simply gain a chance for Martyrdom procs on non-crits to match.
Improved Inner Fire - At level 80, raises the armor bonus by 1098 and spell power by 54.
Inner Focus - Does not trip the global cooldown, so it can be put in a macro with another spell. The next spell will not invoke the Five Second Rule.
Meditation - Without Meditation, Spirit does not help mana regeneration inside the Five Second Rule.
Improved Divine Spirit - Spell power increase.
Focused Power - Multiplier for total healing or damage.
Enlightenment - An independent source of Haste. Does not adjust haste rating.
Focused Will - Effectiveness not reduced by Resilience. You will simply gain a chance for Focused Will procs on non-crits to match.
Power Infusion - An independent source of Haste. Does not adjust haste rating.
Reflective Shield - Also works with Divine Aegis.
Renewed Hope - 'Weakened Soul' being the PW:Shield debuff.
Rapture - Mana return at level 80 is: MaxMana * EffectiveHealed * 0.0000021824. Works from effective healing (not overhealing), but does work from the entire hit that removes PW:Shield or Divine Aegis even when it is only partially absorbed.
Divine Aegis - Overhealing does not diminish the shield effect.
Grace - Damage reduction effect does not stack with Blessing of Sanctuary's 3% reduction effect.
Borrowed Time - Coefficient increase from 80.7% to 120.7%.
Penance - Three pulses per cast. The first pulse is immediate and the third finishes two seconds later.
HOLY NOTES
Improved Renew - Multiplier for total healing.
Holy Specialization - Does affect Penance.
Divine Fury - Does not lower spell power coefficients.
Spiritual Guidance - Spell power increase.
Spiritual Healing - Multiplier for total healing.
Lightwell - You must lose at least 30% of total Health in a single blow to end the effect. Absorbed damage does not count towards this.
Blessed Resilience - Effectiveness not reduced by Resilience. You will simply gain a chance for Blessed Resilience procs on non-crits to match.
Empowered Healing - Coefficient increase.
Serendipity - Uses the base cost of spells.
Holy Concentration - Notice that the percent chance of proc is the chance per crit, not cast. This plus Improved Holy Concentration maxes out at 45% chance to proc per crit.
Improved Holy Concentration - An independent source of Haste. Does not adjust haste rating.
Test of Faith - Multiplier for total healing.
Divine Providence - Multiplier for total healing.
Guardian Spirit - Multiplier for total healing. Target does not actually die; the buff is consumed and healing applied.
SHADOW NOTES
Spirit Tap - Any non-gray mob or player kill works. The numbers roughly work out to you getting the full Spirit Tap bonus whether in the Five Second Rule or not.
Improved Spirit Tap - Think of it as raising Meditation from 30% to 50% for the duration.
Blackout - One chance per DoT application. Mind Sear and Mind Flay get a chance per tick.
Shadow Affinity - Stacks multiplicatively with any other sources of threat reduction. Shadow Affinity (75% of base) with Vigilance (90% of base) is 67.5% of base.
Shadow Focus - Spell Hit from this talent does not appear on your character sheet, so add the 3% yourself.
Improved Mind Blast - Does not lower spell power coefficients.
Shadow Reach - Does not affect Psychic Scream, Silence, or Mana Burn.
Shadow Weaving - Multiplier for total damage. Follows the same rules as Blackout. Does not upgrade DoTs already cast.
Improved Vampiric Embrace - The 67% boost is to the healing received (like it says). This means, in total, 25% of damage done will turn into self healing and 5% of damage done will heal others.
Darkness - Multiplier for total damage. Currently not working for Mind Flay.
Shadowform - Multiplier for total damage. See FAQ section for details on spell restrictions.
Shadow Power - Crits will do twice the damage of non-crits, instead of 1.5 times non-crits.
Improved Shadowform - Fade not required for cast time loss reduction.
Misery - Provides 3% spell hit for anyone attacking targets afflicted by Misery; does not stack with Improved Faerie Fire. The second effect of Misery is an always-active personal coefficient increase.
Vampiric Touch - Each time you cast Mind Blast on a target afflicted by your Vampiric Touch, a Replenish buff is applied -- or reapplied -- to the 10 raid members with lowest mana at that moment. Retribution Paladins and Survival Hunters can also trigger Replenish. Only one instance of Replenish can be active on a given player.
Twisted Faith - First effect is similar to Spiritual Guidance. Mind Blast and Mind Flay effect is a multiplier for total damage.
GLYPH NOTES
Glyph of Renew - Renew will tick 4 times instead of 5 times, but will heal the same amount overall.