Shaman Information
Shamans represent one amongst three hybrid classes, and much like the others, they possess numerous abilities within three primary paths, capable of excelling within one whilst remaining viable for support within the others. These would be Healing, Damage, and Buffing.
Totems gift all shamans with the ability to bring along a slew (4) of helpers, each emitting dramatically helpful increases to damage, mana regeneration, and much more, all dependent upon what the shaman requires for each encounter.
With totems comes the shamans adaptability, although they are forced to remain in one spot, unlike a paladins aura, as I said above we can have four going at any one time, and with a bit of learning possibly even more buffs.
However we have more than just totems to enhance our effectiveness, shamans also possess numerous pseudo-enchants for melee weapons, each providing a separate style of buff such as a chance for extra attacks (windfury,) or additional fire/frost damage.
These spells represent a massive boost to melee DPS for enhancement shamans, and with use of dual-wield you gain and even higher chance to proc the effects, being able to apply them to both right and left hand weapons.
Beyond melee abilities, Shaman possess elemental attacks giving them the ability to play the role of ranged caster, elemental shamans being quite versatile and capable in PvP and playing a lesser role if at all in raiding.
Finally, the crown jewel per say, healing. Shamans with totems and healing capabilities represent one of the most desired healers for all endgame raiding, chain heal brings massive amounts of health back to multiple raid members and renders us one of the best instance healers in the game.
With the combination of all these facets, Shamans become an immensely powerful class for any situation conceivable with the added bonus of being great soloers to boot.
Race doesn’t factor all that much into a shaman, all of our viability coming from spells and talents plus our variety of abilities make any racials almost pointless. However should you go enhancement an Orc’s bloodfury is a nice amount of added DPS as well as a Tauren’s warstomp for interrupting nearby spellcasters.