Warrior Multi Tanking macros
Multi tanking
Tab sunder - seamlessly tab to the nearest target, sunder them and switch back to your current target – you won't even see the switch but they'll be sundered... ;)
/targetenemy
/cast Sunder Armor
/targetlasttarget
Mouseover sunder cc breaking early? - this macro will sunder the mob your mouse pointer is over without losing your current target (the mob must still be in melee range, of course). It also checks if the target is actually hostile and alive before doing this.
#show Sunder Armor
/cast [target=mouseover, harm, nodead] [] Sunder Armor
Thunder Clap
#showtooltip Thunder Clap
/cast [stance:1/2] Thunder Clap; Defensive Stance
To overcome the 'tab' key's propensity to target anything, this macro first reduces the distance at which tab works to 10 units, performs the equivalent of a Tab (/targetenemy), then restores the default value.
/script SetCVar("targetNearestDistance", 10)
/targetenemy
/script SetCVar("targetNearestDistance", 41)
multi tanking masher - use every GCD (note without the reset to 41 it will leave your tab at 5 or whatever value you give it) watch debuff slots & then revenge, shield slam etc. on those with low sunders:
/script SetCVar("targetNearestDistance", 5)
/targetenemy
/startattack
/cast [nostance:2] Defensive Stance
/castsequence reset=6 Sunder Armor, Thunder Clap, Cleave, Sunder Armor
It changes target every use - I have held multiple Shattered Halls' mobs with this & didn't have a single point in prot at the time (ok you do need some time with them to get properly acquainted :p ) - the key is revenging &/or shield slamming those with low sunders or even taunting them, to give you extra time to build threat on the others. Use the target icon macro (below) to mark one as the focus fire target - it will need extra attention...