Buy WoW Classic Gold Cheap
wowcgold& WoW Gold Coupon:
wowrgold. Payments: Paypal, Skrill, Bitcoin.
Understand the Region/Zone Types
On PvP realms, a given zone can be either friendly, contested, or enemy territory. Each zone type has its own rules governing PvP eligibility. If you're in a contested zone, you can be freely attacked by the enemy, and vice versa. If you're in a red (enemy) zone, they can attack you but you can't attack them unless and until they strike first. If you're in a green (friendly) zone, they can't attack you unless you attack them first or you are flagged for PvP. Learn more about PvP zone rules.
Surviving on a PvP realm requires constant vigilance. Look over your shoulder any time you're in a contested area. Know that your quest plans could change any moment because at any point, a battle with the enemy faction could occur. If you're not seeking this kind of tension, consider a normal (PvE) realm instead of PvP. It's not for everyone, but you'll find that most people that enjoy playing on a PvP realm love the exhilaration of never being safe. It takes patience, skill, and the willingness to keep up with PvP strategies. It might mean more reading and studying than playing on other realm types, but if you're reading this, chances are you're up for it.
"Ganking" is the term used to describe getting killed by another player without having much of a chance to fight back or escape. This usually occurs in the context of being overpowered by several enemy players, by a player of a significantly higher level, or while in a vulnerable state such as being low on health or while fighting a monster. On your career in a PvP realm, ganking will be a common occurrence, particularly while leveling.
Adventure in Groups
It's a lot safer to adventure with a group when in contested areas. That way, if enemy players attack while your group is doing a quest, you'll have a better chance of surviving. The mere presence of other friendly players is often enough to dissuade attacks, particularly from solo players. If you're adventuring alone, you should be prepared to die much more often depending on class, skill level, and items.
Frequency of World PvP
The frequency with which world PvP (PvP combat outside of Battlegrounds and Arenas) occurs depends on several factors. In low-level contested zones (level 20 to 30ish zones), players are usually new to PvPing and will want to attack any enemy they see just to experience PvP and without any apparent reason. In higher-level zones, players may tend not to pick fights quite as often, partly because PvP fights will usually take longer since players have access to mounts and higher-level abilities. As a result, enemy players in these areas will often mind their own business and leave you alone. However, high-level contested areas can quickly erupt into hotbeds of PvP activity, particularly in zones with World PvP objectives such as Silithus, Eastern Plaguelands, and many of the zones in Outland. So don't get scared if you're getting killed too much in your first contested areas; it gets easier as you level up.
Stay at Full Health
In heavily contested territories, you should be much more careful about your hit points and mana. There is no telling when an enemy might surprise you, so it's much better to always stay high on hit points and mana. Eat, drink, or bandage after every kill. Just having low health in and of itself makes you a bigger target, as an enemy player that might ordinarily not attack you may try to see you as an easy mark.
If you have to quest in enemy or heavily contested territory, try to do it during non-peak hours, such as late at night or early in the morning. You'll find it much easier than during primetime. In addition, pick quests that take place in the most out-of-the-way locations. Typically, these are the ones that are remote and longer to travel to. An example of a quest type that is very different in a PvP environment is an escort quest in a contested zone. These quests can be very difficult to complete because of enemy player interference. Do these escort quests in a group whenever possible. Questing in a group is generally a good idea overall.
Sometimes the Horde and the Alliance can both quest in the same areas without conflict. This happens when players from both sides would rather complete their quests and attack monsters than each other. If you attack the enemy player, it might start a prolonged war, which can slow down your experience or quest progress. There are other types of players that will always attack enemy players on sight. If you want to just quest in peace, you can try /wave or /hug on the enemy to show you won't attack them.
Monitor the Channels
Pay attention to the General> and LocalDefense chat channels. These channels can give you a heads up to enemy locations. If you want to help out, let people know in general or local defense if you spot the enemy. Whenever you're going to another area, check that chat window to see if it is under attack - that's a sure indication that there's enemy players in the area. If there is a high-level enemy killing many people in your region, rally defenders by using the LocalDefense channel and by using the /who command to check for other players in the zone. Get together with other players who are getting killed by the same enemy you are, group up with them, get yourselves organized, and hunt him down.
Stay off the Roads
If you want to avoid the enemy, stay off well-traveled roads. Take paths that players wouldn't normally take, or travel parallel to the road but out of view of it. This is especially important in enemy territory, where the roads are crawling with enemy players.
Recovering Your Body
After being killed by a monster or particularly by an enemy player, you should prepare for the possibility that an enemy player will be waiting for you to revive at your corpse. After returning to your body as a ghost, don't immediately accept the resurrection. Scout the immediate area first and look for enemy players, who you will be able to see while in ghost form if you are close enough - with the exception of players in stealth. If you see the enemy, move as far away from them as possible, while the resurrect button remains active. If there are any buildings, trees, or other objects you can hide behind when resurrecting, you should take advantage of them. Buildings in particular are handy cover, as a wall will completely obscure you from sight.
If you have a mount, hit the resurrect button, then jam the mount summon button as soon as possible (it's recommended that you place it as a hotkey on your action bar). If you're quick enough, you can be mounted and running before the enemy has spotted you.
The enemy cannot attack you while you are inside instances. However, they can attack you when you are outside the instance portal, and many players gravitate towards these high-traffic areas for what they perceive as easy kills. As a result, instances can be safe havens for leveling - but the area around the portals can be quite the opposite.
This Means War!
In the heated battles of PvP realms, it's easy to get fired up and take things a bit too personally at times. Always keep in mind that "it's just a game", and people should have fun on both sides. As long as you stay within the rules, you're OK. Be warned that constantly harassing and killing players over and over, attacking them when they are fighting monsters, and camping their corpses may hurt your reputation among the players on the realm. Opposing faction players may band together and hunt you down with extreme prejudice.
If you have to leave your keyboard, try to place your character in a hidden spot where players won't find you. Rogues and Druids can use Stealth and Night Elves can use Shadowmeld to hide.