WoW Naxxramas Entrance Location Guides

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Naxxramas is an introductory level-80 raid dungeon floating aboveDragonblight in Northrend. It is a Scourge necropolis, the seat of the Arch LichKel'Thuzad. The 40-man classic version of Naxxramas is no longer available, having been permanently closed with the release of the Wrath of the Lich King expansion.

The original incarnation of the dungeon was regarded as the most difficult pre-Burning Crusade raid, requiring 40 well-equipped, skilled players to complete. In the World of Warcraft: Wrath of the Lich King expansion, Naxxramas was moved to Northrend and retuned as an entry-level raid dungeon for level 80 players. Like all other Wrath raid dungeons, Naxxramas has both 10-man and 25-man versions.


The Carrion Fields,Dragonblight



End boss


Instance info


Advised level


Player limit





Years ago, the crypt lord Anub'arak led an army of undead warriors into the ancient nerubian ziggurat now known as Naxxramas. The Scourge forces overran the citadel, and under the will of the Lich King its corridors were transformed into a potent war machine. Dark magic tore the fortress from its subterranean home and lifted it into the sky. Hidden behind a thick layer of clouds, Naxxramas grew in strength. At the Lich King's bidding, the burgeoning wrath within the necropolis was unleashed upon the world.[1]

It was then used as Kel'Thuzad's base of operations as he spreads the plague throughout Lordaeron.[2] Other sources say Obrahiim, the Traveler, a great skeletal architect, was pivotal in the conception of Naxxramas, hinting that it was altered or retooled. See the Compendium of Fallen Heroes for more details.

Due to his fighting a war against the Scarlet Crusade, the Argent Dawn, the Forsaken and the Humans of the Alliance, as well as constant incursions of adventurers from every race and nation into the Scourge-controlled Plaguelands on a daily basis, the forces of Kel'Thuzad have been severely taxed to maintain the security of the necropolis. But now the gates of Naxxramas are open, and Kel'Thuzad's new forces are rapidly sweeping away all opposition to the Scourge.

Road to Damnation

Blizzard has posted a short back story for Naxxramas on the official site: Road to Damnation

Recent history

Above the war-ravaged wastes of the Dragonblight, Naxxramas has returned with renewed fury. Kel'Thuzad, once again seated in the frigid heart of the necropolis, has laid siege to the Alliance fortress of Wintergarde Keep. As factions from around the world converge at the gate to Icecrown, the war against the Scourge enters its most pivotal hour. It is within Naxxramas that the tide of battle could turn against the Lich King... or irrevocably in his favor.

Raid setup

The 10-man version
  • Raid composition – three of the wings can be completed with 2 healers, 2 tanks, and 6 DPS, although a common setup (and one better suited for beginning Naxxramas) is 2 tanks, 3 healers, and 5 DPS.
  • General gear check – level 80 rares and/or epics from crafting or heroic dungeons.
  • Tanks: A good start is to have 540 Defense, 22,000 HP, and 21k Armor rating.
  • DPS: Ideally each DPS should have at least 1.5k DPS, 2.5k AP or 1350 Spell Power. Also a hit rating near 7.5% is also desirable.
  • Healers: Shoot for 1500 bonus heal (now equivalent to approximately 900 spell power) and 160 MP5.[2]
The 25-man version
  • Raid composition – aim for 3-4 tanks, 6-7 healers and 14-16 DPS.
  • General gear check – level 80 epics from crafting and normal mode raids.
  • Tanks – at least ~25,000 unbuffed HP.
  • DPS spellcasters should have 17% to hit.
Quick Facts
  • Automatic resurrection
  • Level: 80 - 83
  • Required levels: 80, 80
  • Territory: Contested
  • Instance type: Raid
  • Number of players: 10/25
  • Location: Dragonblight
  • Final boss: Kel'Thuzad

Naxxramas is a giant necropolis floating over Wintergarde Keep, in Dragonblight. It has the questionable honor to serve as the seat of one of the Lich King's most powerful officers, the dreaded lich Kel'Thuzad.

The instance has been redesigned for 10 and 25-man raids. It consists of four different wings which, when cleared, grant access to the Frostwyrm Lair (a fifth and final wing). The first four wings are, in order of ascending difficulty: Arachnid, Plague, Military, Construct. Progression is non-linear - raids may select their own path to the final lair.


An ancient Nerubian ziggurat, Naxxramas was torn free from the ground by agents of the Lich King to serve as Kel'Thuzad's base of operations as he spreads the plague throughout Lordaeron.

Due to Kel'Thuzad fighting a war against the Scarlet Crusade, the Argent Dawn, the Forsaken and the humans of the Alliance, as well as constant incursions of adventurers from every race and nation into the Scourge-controlled Plaguelands on a daily basis, his forces have been severely taxed to maintain the security of his necropolis. But now that the gates of Naxxramas are open, Kel'Thuzad's new forces are rapidly sweeping away all opposition to the Scourge.

Gaining Entry

Access to Naxxramas no longer requires special attunement via the Argent Dawn. Instead, access is achieved through use of a flying mount. Players can fly to the underside of Naxxramas, where they will find openings to a room containing portals to the various wings of the necropolis. There is no teleport spire for players without a flying mount.


  • Anub'Rekhan
  • Grand Widow Faerlina
  • Maexxna
  • Noth the Plaguebringer
  • Heigan the Unclean
  • Loatheb
  • Instructor Razuvious
  • Gothik the Harvester
  • The Four Horsemen
  • Patchwerk – Patchwerk want to play!
  • Grobbulus
  • Gluth
  • Thaddius
  • Sapphiron
  • Kel'Thuzad