Mogu'shan Vaults Solo 100

This raid was the bane of my former guild’s existence (we imploded shortly after killing Gara’jal), so it’s gratifying to be able to stomp the first few bosses solo.

▼ Stone Guard (10N, 10H, 25N, 25H)

10N: This fight was relatively easy to solo at level 90; thanks to some wonky gear scaling and the removal of Vengeance and viable self-heals, it’s actually a bit challenging at level 100. I wouldn’t attempt this fight as a warrior in anything less than ilvl 630, with 635 being preferable for starting. Stone Guard is a survival fight, and you’ll have to make good use of defensive CDs to succeed. The bulk of the damage you’ll take comes from the bleed DoT that the bosses continually refresh, so Shield Barrier spam is your best bet. Rotate in your Demoralizing Shout, Last Stand, Enraged Regeneration, and Shield Wall, and you just might have a chance. Manage those cooldowns, move out of the purple pools and blue crystal mines, and eventually you’ll emerge victorious. If you want to get fancy, you can bring the two trash groups (the small dogs, not the big ones) into the fight with you and use them as a source of Victory Rushes.

10H: If you can handle 10N, this should be no problem. It’s the same fight, really. Yes, there is a crystal/floor tile mechanic on Heroic, but you can completely ignore it.

▼ Feng the Accursed (10N, 10H)

Feng the Accursed: a three-phase fight from Hell. First things first: you MUST pick up the Nullification Barrier crystal at the start of the fight (it will spawn on your right after you engage Feng). It provides massive mitigation from Feng’s big AoE abilities, and is the ONLY way to reset your DoTs before you get killed by them. Here’s my shoddy fight breakdown by phases:

Phase 1: Earth. Sidestep Lightning Fists, lest you get stunned and punched into oblivion. Use the Nullification Barrier on alternating Epicenter to avoid damage and reset your stacks of Lightning Lash. On the non-Nullified quakes, Heroic Leap away and pop minor defensive CDs to minimize the pain. Feng will transition to Phase 2 at 65% health.

Phase 2: Fire. You’ll spend this phase kiting Feng in circles to avoid all the Wildfire Spark that will spawn under your feet. Use the handy Nullification Barrier for every other Draw Flame, positioning yourself so that the bubble intercepts as many incoming Sparks as possible and resets your Flaming Spear stacks. This phase seems to have the highest damage output, so plan accordingly.

Phase 3: Arcane. This phase is the easiest, in my humble opinion. You can keep Feng in one spot until one of you is dead (preferably him). Use that Nullification Barrier for every other Arcane Velocity, rotate your big defensive CDs, and hope for the best. Your Arcane Shock stacks don’t immediately drop if you win, so don’t be like me and forget to do something about them and drop dead two seconds after the fight is over!

Ultimately, this is a hefty gear check for the intrepid warrior soloer: I finally got the kill with an average item level of 648, which “felt” pretty weak. Enjoy!

▼ Gara'jal the Spiritbinder (10N, 10H)

This is a hardcore DPS race, which means it’s also a gear check. If you can’t do at least 20k sustained DPS, you won’t be able to win. Over time the adds in the spirit world will accumulate to a point where their shadow bolt volleys will one-shot even a topped-off tank, and there’s no way for a solo raider to actually cross over to kill them. Gara’jal won’t use Banishment on a solo player, and killing the totems does nothing since you will always have theVoodoo Doll debuff. Make sure to flask, pre-pot a Strength potion, eat a hearty Versatility meal, and pop a Drums of Forgotten Kings! Gara’jal willFrenzy at 20% health, but the increased damage is negligible compared to the damage coming from the spirit realm.

▼ Spirit Kings (10N)

After the frantic DPS check of Gara’jal, Spirit Kings is a nice, relaxing walk in the park. The first two sub-bosses are the difficult ones, while the final two are trivial.

Qiang the Merciless: this boss hits HARD. Your best bet is to pop all cooldowns and burn him down before he kills you. Stay out of his Annihilate to make things easier.

Subetai the Swift: he can easily end the fight if you’re not prepared. The issue is his attack, Rain of Arrows. This ability will perma-stun you unless you can drop an AoE (such as Ravager) BEFORE you get hit, or you have a PvP trinket that can break the stun. If not, you’ll just sit there helpless until you die. I found that the easiest strategy is to place a Ravager under yourself immediately after Subetai finishes his first Volley (which you DO NOT want to get hit by), then NUKE him so that he doesn’t get a chance to launch a second Rain of Arrows. Other than that, move out of Pillage and avoid Flanking Orders and you’re set.

Zian of the Endless Shadow: Meh. Kill the purple orb that he summons, stay out of the void zone it creates, and that’s about it.

Meng the Demented: Meh, again. Just kill him.

▼ Elegon (10N)

Easiest fight in the raid to solo, in my humble opinion! Engage Elegon, nuke him until the orb phase starts, try to kill all of the orbs, GTFO the floor if any orbs reach the pillars, destroy the pillars, repeat. You’ll start taking a lot of damage as the fight reaches the end, so use your cooldowns as needed.

▼ Will of the Emperor (10N)

I hate this fight. Tons of stuns, tons of RNG, no good transmog loot to be had, YUCK. It’s also a gear check, so I wouldn’t attempt soloing this unless your average item level is at least 670 (unless you’re REALLY confident in your abilities). For the first ninety seconds of the fight you will be fighting adds. In order of kill priority, they are:

Emperor’s Strength: Enormous add with an annoying stun attack (Energizing Smash). Stay out of the gray circles and kill it ASAP.

Emperor’s Courage: Has full immunity from frontal damage, and will eventually root (via Impeding Thrust) you until you kill it. Thunderclap and Dragon Roar WILL hurt it, but not much else.

Emperor’s Rage: Small adds that spawn in pairs, they are easily killed with cleave damage. Don’t worry about them unless they start to pile up.

After ninety seconds, the bosses themselves will jump into the arena and join the festivities. Jan-xi and Qin-xi have identical sets of abilities and share a health pool, so it doesn’t matter which one you attack. Their melee attacks do considerable damage, but the real danger is from their combinedDevastating Arc/Stomp combos. If the pair were kept apart (like they should be in a real raid scenario), you could “dance” around the attacks and potentially gain the use of Opportunistic Strike to deal massive damage. Since you’re crazy enough to attempt this fight solo, they can’t be separated and your chances of successfully dodging 10 overlapping Arcs and Stomps are pretty slim. Combine this with the periodic Titan Gas phases, and you’re in for a world of hurt. My “winning” strategy, such as it is, is as follows:

  • Kill the Emperor’s Strength ASAP so that you don’t have to worry about the stun,
  • Use Thunderclap and/or Dragon Roar to kill the Emperor’s Courage,
  • Try to avoid Arcs and Stomps when possible,
  • Keep your health topped off with Enraged Regeneration/Victory Rush, and save your big defensive cooldowns for Titan Gas phases or “emergencies”.

Good luck!