Teron Gorefiend Abilities
Teron Gorefiend is a boss in the Black Temple. The fight is basically a DPS race, with a twist. Killing Gorefiend is a prerequisite for opening the door leading to Mother Shahraz. He's usually killed fourth when clearing BT.
Abilities
Teron Gorefiend
- Health: 4,100,000
- Mana: 1,693,500
- Melee: ~6k normal hit on plate (can crush and crit)
- Incinerate: Cast on a random target and does 2,775 to 3,225 fire damage on impact. Also applies a debuff to the target which does an additional 8,325 fire damage over three seconds. Debuff can be dispelled by priests and paladins.
- Doom Blossom: A dark cloud appears for over two minutes which casts Shadow Bolts for approximately 1,500 shadow damage at random targets. More than one Doom Blossom can be active at once.
- Crushing Shadows: Cast on five random raid members and applies a fifteen second debuff which increases shadow damage taken by 60%.
- Shadow of Death: Cast every 30 seconds on a random target and applies a debuff which kills the target after 55 seconds. When the target dies (by the debuff or any other reason), four Shadowy Constructs spawn at the target's corpse and the target turns into a Ghost for 60 seconds.
Shadowy Constructs:
- Melee: ~300 on cloth
- Shadow Strike: Melee attack doing roughly 2,500 shadow damage. Not resistible.
- Atrophy: 60 second debuff applied on melee hit which decreases attack speed by 5%, stacks up to 10 times. Not removable.
- Immune: Immune to all attacks by normal players, can only be harmed by players in the Ghost form
- Aggro: random aggro on normal raid members, attack Ghosts only after all other players are dead
Ghost form player
- Spirit Strike - key '1' - A melee attack which does 638 to 862 frost damage and reduces damage dealt by the target by 10% for 5 seconds. Ability can only be used on Teron Gorefiend.
- Spirit Lance - key '3' - A ranged attack which does 6,175 to 6,825 damage and applies a debuff on the target which reduces its movement speed by 30% for 9 seconds. The debuff stacks up to the three times. Ability has a 30 yard range and can only be used on Shadowy Constructs.
- Spirit Chains - key '4' - A short-range AoE shackle which does 1,900 to 2,100 frost damage to targets within 12 yards. Targets are held in place for 5 seconds. Ability has a 15 second cooldown and only affects Shadowy Constructs.
- Spirit Volley - key '5' - A short range AoE which does 9,900 to 12,100 frost damage. Ability has a 15 second cooldown and only affects Shadowy Constructs.
- Spirit Shield - key '7' - Applies a 30 second buff on a friendly target which absorbs 11,400 to 12,600 shadow damage. Ability has a 1.5 minute cooldown. Because Ghosts last for 60 seconds, this ability can only be used once per Ghost.