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Hunter Melee/Survival Toys Macros

3. Melee/Survival Toys

3.1 FD/Freeze Trap Variant 1
Tell Pet to stop attacking and stay at the same spot before FD:

/cast Freezing Trap
/script PetWait(); PetPassiveMode(); ClearTarget();
/cast Feign Death

3.2 FD/Freeze Trap Variant 2
Tell Pet to stop attacking and follow you before FD:

/cast Freezing Trap
/script PetFollow(); PetPassiveMode(); ClearTarget();
/cast Feign Death
Note: These 2 macros are meant to be spam-hit to work. Freezing Trap is placed first so that when you're not in combat, you can still use this macro. Just spam/mash this macro a few times to Feign Death if you're in combat.

3.3 (Z) FD/Freeze Trap Variant 3 - Thanks Bigredbrent!
/script if (canTrap()) then CastSpellByName("Freezing Trap") else CastSpellByName("Feign Death")end if (not canTrap()) then PetPassiveMode()end

Notes: To create FD macros for other traps like Frost Trap, Explosive and Immolation, just replace "Freezing Trap" with the respective trap name.

3.4 Melee Spam macro
Option 1 - with AotM
/script if (not string.find(UnitBuff("player", 1), "Mon")) then CastSpellByName("Aspect of the Monkey");end
/script if (not PlayerFrame.inCombat) then CastSpellByName("Attack"); end
/cast Wing Clip
/cast Mongoose Bite
/cast Raptor Strike

(Z) Option 2 - with AotM(more efficient =))
/script castMonkey();if (GetActionCooldown(i)<C) then CastSpellByName("Raptor Strike");else if (not isClipped()) then CastSpellByName("Wing Clip");CastSpellByName("Mongoose Bite");end end

(Z) Option 3 - without AotM
/script if ((not isConned()) or (not isClipped())) then CastSpellByName("Wing Clip")if (GetActionCooldown(i)<C) then CastSpellByName("Raptor Strike") else CastSpellByName("Wing Clip");CastSpellByName("Mongoose Bite");end end

I suggest replacing C as 6 (the cooldown of Raptor Strike). Replace "Mongoose Bite" with "CounterAttack" if you have it. Replace i with the respective Action Bar Slot number.

Note: Casts "Aspect of the Monkey" if you're not buffed, and each hit of the Macro launches you through Wing Clip, Mongoose Bite and Raptor Strike where applies.

3.5 AotMonkey and Deterrence
Option 1
/script if (not string.find(UnitBuff("player", 1), "Mon")) then CastSpellByName("Aspect of the Monkey");CastSpellByName("Deterrence");end

(Z) Option 2
/script castMonkey();CastSpellByName("Deterrence");end

3.6 Anti-Rogue (For BM and MM builds)
There are 2 ways of doing this. The key is to immediately target them and Mark them before they stealth back. The second part of the macros depend on your build/spec. These macros need to be spammed to work to take full advantage of the small window of opportunity.

BM Spec - Option 1
/script TargetNearestEnemy();CastSpellByName("Hunter's Mark");PetAttack();CastSpellByName("Wing Clip");CastSpellByName("Intimidation");

(Z) BM Spec - Option 2
/script TargetNearestEnemy();castMark();PetAttack();if (not isClipped()) then CastSpellByName("Wing Clip") else CastSpellByName("Intimidation");end

MM Spec - Option 1
/script TargetNearestEnemy();CastSpellByName("Hunter's Mark");CastSpellByName("Scatter Shot");

(Z) MM Spec - Option 2
/script TargetNearestEnemy();castMark();CastSpellByName("Scatter Shot");

   
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