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Warrior Battle & Defensive & Berserker Stance

The other basic defining characteristic of the Warrior class is the Stance system. Different Stances will give you access to different abilities, but also have their own innate characteristics.

Battle Stance is your normal, balanced stance with no special penalties or bonuses to attack or defense. Some of the Warrior’s most powerful and iconic abilities are located in this stance - Charge, Overpower and Mocking Blow.

Defensive Stance is your typical tanking stance, with a 10% reduction in damage dealt and received as well as a threat modifier. In both Battle and Berserker Stance, your damage and abilities generate 80% of normal threat - but in Defensive Stance they generate 130%, which can be further increased through the Defiance talent. The vast majority of the moves you will use when tanking are located in this stance - Shield Block, Revenge and Disarm, plus several others.

Berserker Stance is your 'offensive' stance, with a 10% increase in damage received and a 3% increase to your critical strike chance. Unlike Defensive Stance, as you may have noticed, the modifiers are not equal - you'll receive more damage, but the increase in output from the Stance alone won't alone compensate for the increased damage input. However, Berserker Stance has some of the Warrior’s best abilities - Berserker Rage and Whirlwind.

   
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