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WoW Everbloom Entrance & Location

The Everbloom is a 5-man dungeon in Gorgrond introduced with Warlords of Draenor.

This level 100 dungeon is located in Gorgrond, within the very heart of the deadliest forests in Draenor. After the disruption of the Dark Portal, the Kirin Tor, in a bid to establish a supply line to fight the Iron Horde on their own soil, have set up outposts across Draenor with magical links back to Azeroth. Unfortunately, what seemed like a prime strategic location near the Blackrock Foundry is a sacred place to the botani. The outpost was quickly overgrown, but still contains a link to the outskirts of Stormwind…

Players encounter five bosses all of whom have the power of nature in their hands – literally.

Location

Everbloom Wilds,Gorgrond

End boss

Yalnu

Instance info
Type

Dungeon

Advised level

100

Minimum average
item level

??? (Normal)
??? (Heroic)

Player limit

5

Background

The Kirin Tor expedition was sent to establish presence within the overgrowths of Gorgrond and create an alternate access point to Draenor since the Dark Portal was shut down, but all contact with the mages of the Violet Bluff was lost after they were overrun by the forces of Primals, led by a fearsome genesaur named Yalnu. Archmage Sol's brain has been infested by spores that turned her and most of the expedition against their allies, and a portal link to a Kirin Tor camp located at the outskirts of Stormwind City is still active, attracting the fearsome genesaur and his underlings towards Azeroth, where they can spread unchecked without their eternal enemies, the Breakers opposing them.

Dungeon Journal

After the disruption of the Dark Portal, the Kirin Tor realized that to fight the Iron Horde on their own soil, they would need a supply line for reinforcements. Thus, they created outposts across Draenor with magical links back to Azeroth. Unfortunately, what seemed like a prime strategic location near the Blackrock Foundry was known to the botani as The Everbloom, a sacred place within Gorgrond woodlands. The outpost was quickly overgrown, but it still contains a link to the outskirts of Stormwind...

Quick Facts
  • Level: 100
  • Requires level 100
  • Territory: Contested
  • Instance type: Dungeon
  • Heroic mode available (100)
  • Mythic mode available
  • Number of players: 5
  • Entrance: Everbloom Wilds, 
    Gorgrond (click for map)

Encounters

  • Ancient Protectors – Gola and Telu, a pair of botani forest-tenders, spread creeping growth as they urge the forest to reclaim and swallow the ill-fated outpost in its midst. Guarding them as they perform this task is the terrible brute Dulhu, long ago a Blackrock clansman who wandered too far into primal woodlands, but now more plant than orc.
  • Archmage Sol – Archmage Sol was among the last holdouts of the Kirin Tor expedition at Violet Bluff, but ultimately succumbed to spores that took root in her brain. Perhaps a portion of her humanity remains buried deep within, but she now lives as a prisoner in her own body.
  • Xeri'tac – This venomous spider matriarch guards her brood in a cave deep in the hills of Gorgrond, trapping and devouring any prey foolish enough to wander near.
  • Yalnu – Ancient and inscrutable, the genesaur Yalnu was drawn to the Kirin Tor outpost in Gorgrond by strange energies radiating from the bluff. For ages the genesaur have battled their eternal foes - the magnaron, the gronn, children of stone - to a stalemate across the world of Draenor. But in these emanations, Yalnu sensed a new world, where his kind could flourish and spread unchecked.
  • Witherbark – Deep within the lush forests of Gorgrond, Witherbark has seen countless cycles of life and death, decay and rebirth. The upstart "Iron Horde" and the strange beings that seem to have arrived in their wake are just a new skin on an old snake. They will be gone soon. And Witherbark will endure.

Achievements

  •  [The Everbloom]
  •  [Heroic: The Everbloom]
  •  [Heroic: The Everbloom Guild Run]
  •  [Mythic: The Everbloom]
  •  [The Everbloom Challenger]
  •  [The Everbloom: Bronze]
  •  [The Everbloom: Silver]
  •  [The Everbloom: Gold]
  •  [They Burn, Burn, Burn]
  •  [Water Management]
  •  [Weed Whacker]

Trivia

  • The Everbloom instance actually contains an almost-complete instanced version of Stormwind City, devoid of NPCs, all the way to the interior of Stormwind Keep. Like regular Stormwind, it is considered Alliance territory and puts players who manage to get there into the Stormwind City zone chat.
  • Part of the reason that Blizzard has never fixed some of the terrain in Everbloom is the challenge mode leaderboard, fixing it would make the top times unbeatable.

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