Death Knight Blood Skills
Blood Boil
15 sec cooldown
Causes all disease effects on targets within 30 yards to painfully erupt, consuming the diseases, dealing 53 to 63 damage modified by attack power, and forcing the target to attack the Death Knight for 3 sec.
- Rank 2, 70 Damage
- Rank 3, 81 Damage
- Rank 4, 104 Damage
Blood Presence
Requires
Strengthens the Death Knight with the presence of blood, increasing damage by 15% and healing the Death Knight by 4% of the damage dealt. Only one Presence may be active at a time.
Blood Strike
Requires
Instantly strike the enemy, causing 60% weapon damage plus 55 for each disease effect on the target.
- Rank 2, 66 damage per disease
- Rank 3, 77 damage per disease
- Rank 4, 88 damage per disease
- Rank 5, 134 damage per disease
- Rank 6, 164 damage per disease
Blood Tap
20 sec cooldown
Immediately activates a Blood Rune and temporarily converts it into a Death Rune. This rune counts as a Blood, Unholy, or Frost Rune. Lasts 10 sec.
Dancing Rune Weapon
Requires 10 Runic Power
1 Minute cooldown
Unleashes all available runic power to summon a second rune weapon that fights on its own for 1 second per 10 runic power, doing the same attacks that you do.
Death Pact
Requires
Range - 30 Yards
Sacrifice an undead minion, healing the Death Knight for 2600 health.
Heart Strike
Requires
A debilitating attack that lowers the target's total health by up to 20% for 30 seconds.
Hysteria
Requires
2 Min cooldown
Range - 30 Yards
Induces a friendly unit into a killing frenzy for 30 seconds, increasing their physical damage by 20%, but causing them to suffer damage equal to 1% of their base health every second.
Mark of Blood
Requires
Range - 30 Yards
Place a Mark of Blood on an enemy. Whenever the marked target is healed, all party members receive 5% of that healing (up to a maximum of 5% of the Death Knight's Health). If a marked target that grants experience or honor is killed, all party members are healed for 10% of their total health. Lasts 3 minutes.
Rune Tap
Requires
1 Min cooldown
Converts 1 Blood Rune into 10% of your maximum health.
Strangulate
Range - 30 Yards
Requires Runic Power
30 sec cooldown
Strangulate an enemy for a maximum of 5 sec and dealing up to 175 Shadow damage modified by attack power at the end of the effect.