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Death Knight Unholy Skills

Anti-Magic Shell

Requires
20 sec cooldown
Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of the damage dealt by the next harmful spell. Damage absorbed by Anti-Magic Shell energizes the Death Knight with additional Runic Power. Lasts 5 sec.

Anti-Magic Zone
Range - 20 yards
Requires
15 sec cooldown
Places a large, static Anti-Magic Zone which can protect any party members inside it. The Anti-Magic Zone absorbs 75% of the damage dealt by the next harmful spell. Absorbs up to 10000 damage.

Army of the Dead
Requires
10 Minute cooldown
Summons an army of your best ghouls to fight for you. Channeled Spell.

Bone Armor
Requires
30 sec cooldown
The caster is surrounded by 4 whirling bones. Each bone reduces the next spell or melee attack by 40% but is then consumed. Lasts 5 minutes.

Corpse Explosion
Range - 20 Yards
Requires 10 Runic Power
Unleashes all available runic power to cause a targeted corpse to explode for 12 Shadow damage per 10 runic power to all enemies within 20 yards.

Death and Decay
Range - 30 Yards
Requires
30 sec cooldown
211 shadow damage inflicted every 2 sec to all targets in the effected area for 8 seconds. Has a chance to cause affected targets to cower in fear.

Death Coil
Range - 30 Yards
Requires Runic Power
Unleashes all available Runic Power, causing up to 460 Shadow damage to a non-Undead enemy target, or healing up to 690 damage from a friendly Undead target.

  • Rank 2, 530 shadow damage or 795 healing
  • Rank 3, 690 shadow damage or 1035 healing
  • Rank 4, 1070 shadow damage or 1605 healing
  • Rank 5, 1230 shadow damage or 1845 healing


Death Gate
Requires
15 min cooldown
Returns you to Ebon Hold

Death Grip
Range - 8-30 Yards
Requires
45 sec cooldown
Harness the unholy energy that surrounds and binds all matter, drawing the target towards the Death Knight and forcing the enemy to attack the Death Knight for 3 sec.

Death Pact
Range - 30 Yards Requires
Sacrifice an undead minion, healing the Death Knight for 1200 health.

  • Rank 2, 2600 healing


Death Strike
Requires
25 sec cooldown
A deadly attack that deals weapon damage. If the target dies with 3 sec and yields experience or honor, Death Strike heals the Death Knight for 406.

  • Rank 2, 498 healing
  • Rank 3, 630 healing
  • Rank 4, 1118 healing
  • Rank 5, 1310 healing


Degeneration
Requires
Instantly attack the target, dealing 60% weapon damage and inflicted a disease dealing 91 over 21 sec. This disease will corrupt an existing heal over time spell, removing it and dramatically increasing the damage dealt. While afflicted by this disease, other heal over time effects on the target will have no effect.

  • Rank 2, 154 damage over 21 sec.
  • Rank 3, 182 damage over 21 sec.


Lichborne
5 Minute cooldown
Draw upon unholy energy to become undead for 30 seconds. While undead, you are immune to Charm, Fear, and Sleep effects, and your horrifying visage causes melee attacks to have an additional 25% chance to miss you.

Plague Strike
Requires
A vicious strike that deals weapon damage plus 37 and plagues the target, dealing 340 shadow damage over 12 sec.

  • Rank 2, weapon damage plus 39, 380 shadow damage over 12 sec.
  • Rank 3, weapon damage plus 42, 412 shadow damage over 12 sec.
  • Rank 4, weapon damage plus 48, 468 shadow damage over 12 sec.
  • Rank 5, weapon damage plus 58, 576 shadow damage over 12 sec.
  • Rank 6, weapon damage plus 72, 704 shadow damage over 12 sec.


Raise Dead
Range - 30 Yards
Requires
5 Minute Coldown
Raise a Ghoul from a nearby corpse to fight by your side. If the corpse is not humanoid, corpse dust is required.

Strangulate
Range - 30 Yards
Requires Runic Power
30 sec cooldown
Strangulate an enemy, consuming all available Runic Power to silence the target a maximum of 5 sec and dealing up to 175 Shadow damage at the end of the effect.

  • Rank 2, 207 shadow damage
  • Rank 3, 241 shadow damage
  • Rank 4, 300 shadow damage
  • Rank 5, 360 shadow damage


Summon Gargoyle
Range - 30 Yards
Requires 10 Runic Power
5 Minute cooldown
A Gargoyle flies into the area and bombards the target with Shadow damage modified by the Death Knight's attack power. Persists for 1 sec per 8 runic power up to 60 seconds.

Unholy Blight
Range - 10 Yards
Requires 10 Runic Power
1 Minute cooldown
A creeping swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 76 damage and are plagued with a disease that can stack up to 3 times. Persists for 1 sec per 10 runic power.

Unholy Presence
Requires
Infuses the Death Knight with unholy fury, increasing attack speed by 15%, and reducing the global cooldown on all Death Knight abilities by 0.5 sec. Only one Presence may be active at a time.

   
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