Druid Feral Macros

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Feral Macros

    Cat Macros
    {also: to combine with non-cat macros, add "[stance:3]" in every /cast line}

    Faerie Fire / Prowl
  • /cast [combat, nostealth] Faerie Fire (Feral)(); [nocombat, nostealth] Prowl
    {note: the extra () is necessary}

    Mangle > Cower / Faerie Fire
  • /castsequence [nomodifier] reset=target Mangle (Cat)(Rank 3), Mangle (Cat)(Rank 3), Mangle (Cat)(Rank 3), Cower
  • /cast [modifier] Faerie Fire (Feral)()
    {note: the (Rank N) is necessary, change to your own rank}

    Mangle / Ferocious Bite {also: Rip / Faerie Fire}
  • #showtooltip
  • /cast [modifier] Ferocious Bite; Mangle (Cat)()
    {also: replace Ferocious Bite with "Rip" or ""Faerie Fire (Feral)()"}

    Mangle / Shred
  • /castrandom [stance:3] Mangle (Cat)(), Shred, Shred

    Pounce / Mangle
  • /cast [nostealth] Mangle (Cat)(); [stealth] Pounce

    Pounce / Mangle / Ferocious Bite {also: Rip / Faerie Fire}
  • #show Mangle (Cat)()
  • /cast [modifier] Ferocious Bite; [stealth] Pounce; Mangle (Cat)()
    {also: replace Ferocious Bite with "Rip" or ""Faerie Fire (Feral)()"}

    Pounce / Mangle > Rake
  • /castsequence [nostealth] reset=4/target/combat Mangle (Cat)(Rank 3), Rake, Mangle (Cat)(Rank 3), Mangle (Cat)(Rank 3), Mangle (Cat)(Rank 3)
  • /cast [stealth] Pounce

    Pounce / Rake
  • /cast [nostealth] Rake; [stealth] Pounce

    Pounce / Rake / Rip
  • #show Rake
  • /cast [modifier] Rip; [stealth] Pounce; Rake

    Pounce / Mangle > Rake / Ferocious Bite
  • /castsequence [nostealth, nomodifier] reset=4/target/combat Mangle (Cat)(Rank 3), Rake, Mangle (Cat)(Rank 3), Mangle (Cat)(Rank 3), Mangle (Cat)(Rank 3)
  • /cast [modifier] Ferocious Bite; [stealth] Pounce
    {also: replace Ferocious Bite with "Rip" or ""Faerie Fire (Feral)()"}

    Prowl / Pounce
  • /cast [nostealth, nocombat] Prowl; [stealth] Pounce

    Prowl / Pounce / Faerie Fire > Mangle > Shred
  • /castsequence [nostealth, combat] reset=6/target/combat Faerie Fire (Feral)(Rank 5), Mangle (Cat)(Rank 3), Shred
  • /cast [nostealth, nocombat] Prowl; Pounce
    {also: replace Shred with "Rake"}

    Ravage / Shred
  • /cast [nostealth] Shred; [stealth] Ravage

    Ravage / Shred / Ferocious Bite
  • #show Shred
  • /cast [modifier] Ferocious Bite; [stealth] Ravage; Shred
    {also: replace Ferocious Bite with "Rip" or ""Faerie Fire (Feral)()"}

    Tiger's Fury > Ravage / Shred
  • #show Shred
  • /cast [stealth] Tiger's Fury
  • /stopcasting
  • /cast [stealth] Ravage; Shred
    {also: alternate method- "/castsequence [stealth] reset=6 Tiger's Fury, Ravage"}

    Trinket > Ravage / Shred
  • /use Bladefist's Breadth
  • /stopcasting
  • /cast [stealth] Ravage; Shred

    Trinket1 / Trinket2 > Ravage
  • /use Bladefist's Breadth
  • /stopcasting
  • /use Terokkar Tablet of Precision
  • /stopcasting
  • /cast [stealth] Ravage; Shred
    {note: the second trinket will only activate if the first trinket fails, but the spell will always cast}

    Find Minerals > Find Herbs > Track Humanoids
  • /castsequence Find Minerals, Find Herbs, Track Humanoids

    Prowl + Change Actionbar
  • /cast [nocombat, nostealth] Prowl
  • /changeactionbar [stance:3, nocombat] 2
    {also: try replacing the nocombat condition in /changeactionbar with "stealth" if you occasionally end up in combat and in stealth without the new actionbar - this may require 2 clicks}

    Unstealth + Change Actionbar
  • /cast [stealth] Pounce
  • /changeactionbar 1
    {also: make a similar macro using "/cast [stealth] Ravage"}
    {also: try adding "[nostealth]" condition in /changeactionbar if you occasionally end up out of stealth without the main actionbar - this may require 2 clicks}
    (note: you need a mod to switch actionbars based on an event change like unstealthing. macros must be tied to button clicks}

    "Update Stealth/Unstealth Actionbar"
  • /changeactionbar [nostealth] 1; [stealth] 2
    {also: to tie this with an actual ability, consider adding "/cast Tiger's Fury" somewhere}
    (note: you need a mod to switch actionbars based on an event change like unstealthing. macros must be tied to button clicks}

    Maim > Regrowth > Rejuvenation > Cat Form
  • /castsequence [stance:3] reset=10 Maim,Cat Form; [nostance,target=player] reset=10 Regrowth,Rejuvenation,Cat Form
    {also: to use this macro to heal others, include "[nostance,target=targettarget,help] reset=10 Regrowth,Rejuvenation,Cat Form; " and/or "[nostance,target=mouseover,help] reset=10 Regrowth,Rejuvenation,Cat Form; " before the last sequence}
    {also: replace Regrowth/Rejuvenation with "Healing Touch" or "Rejuvenation, Swiftmend" if you have it}

    Caster Form > Potion > Cat Form *new*
  • /castsequence reset=3 Cat Form, Enrage
  • /stopcasting
  • /use <Potion Name>
    {note: Enrage is used to prevent accidental double-shifting by stopping the castsequence from reaching the end and resetting - any spell/item that will always fail can be used}

    Bear Macros
    {also: to combine with non-bear macros, add "[stance:1]" in every /cast line}

    Demo Roar / Bash
  • /cast [modifier] Bash; Demoralizing Roar

    Enrage + Feral Charge
  • /cast Enrage
  • /stopcasting
  • /cast Feral Charge

    Feral Charge / Bash {aslo: Mangle / Lacerate / Growl}
  • /cast Feral Charge
  • /stopcasting
  • /cast Bash
    {also: replace Bash with "Mangle (Bear)()" or "Lacerate" or "Growl"}

    Lacerate
  • #showtooltip
  • /cast [target=mousever, harm] [harm] Lacerate

    Maul + auto-attack
  • #showtooltip Maul
  • /startattack [nomodifier]
  • /cast [nomodifier] Maul
  • /stopattack [modifier]
    {note: holding a modifier key will allow you to stop attacking}

    Maul + Faerie Fire
  • /cast Maul
  • /cast Faerie Fire (Feral)()

    Maul + Faerie Fire + auto-attack & Hide Errors
  • #showtooltip
  • /stopattack [modifier]
  • /stopmacro [modifier]
  • /startattack
  • /cast Maul
  • /script UIErrorsFrame:Hide()
  • /cast Faerie Fire (Feral)()
  • /script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

    Maul + Feral Charge
  • /cast Maul
  • /cast Feral Charge
    {note: this cannot be done with the rage from Furor alone}

    Maul + Mangle
  • #showtooltip Mangle (Bear)()
  • /cast Maul
  • /cast Mangle (Bear)()
    {also: to hide the errors when spamming the macro while Mangle is on cooldown, add "/script UIErrorsFrame:Hide()" before the Mangle line, and "/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()" after}

    Maul > Mangle
  • /castsequence reset=5/combat Maul, Mangle (Bear)(Rank 3), Maul, Maul

    Maul / Mangle / Faerie Fire
  • /castrandom Faerie Fire (Feral)(), Mangle (Bear)(), Mangle (Bear)(), Maul, Maul, Maul

    Maul + Faerie Fire > Mangle
  • /cast Maul
  • /castsequence reset=6/target/combat Faerie Fire (Feral)(Rank 5), Mangle (Bear)(Rank 3)

    "Bear Opener"
  • #showtooltip
  • /startattack
  • /castsequence [nocombat] Enrage, Feral Charge;[combat] reset=30 Faerie Fire (Feral)(Rank 5), Demoralizing Roar, Maul, Mangle (Bear)(Rank 3), Maul, Swipe, Maul

    "Buffed Pull"
  • /castsequence [nostance, target=player] reset=target/combat Regrowth, Rejuvenation, Barkskin, Bear Form
  • /cast [stance:1] Feral Charge

    Moonfire > Bear Form / Faerie Fire
  • /startattack
  • /castsequence [nostance] reset=combat Moonfire, Dire Bear Form; [stance:1] Faerie Fire (Feral)()
    {also: insert "Starfire, " before Moonfire}

    Bash > Regrowth > Rejuvenation > Bear Form
  • /castsequence [stance:1] reset=60 Bash, Dire Bear Form; [nostance, target=player] reset=60 Regrowth, Rejuvenation, Dire Bear Form
    {also: replace Regrowth/Rejuvenation with "Healing Touch" or "Rejuvenation, Swiftmend" if you have it}

    Bash > Nature's Swiftness > Healing Touch > Bear Form
  • /castsequence [stance:1] reset=60 Bash, Dire Bear Form
  • /cast [nostance] Nature's Swiftness
  • /stopcasting
  • /castsequence reset=10 [nostance, target=player] Healing Touch, Dire Bear Form
    {also: to use this macro to heal others, include "[nostance,target=targettarget,help] reset=10 Healing Touch,Dire Bear Form; " and/or "[nostance,target=mouseover,help] reset=10 Healing Touch,Dire Bear Form; " before the last sequence}

    Caster Form > Potion > Bear Form
  • /castsequence reset=3 Dire Bear Form, Cower
  • /stopcasting
  • /use <Potion Name>
    {note: Cower is used to prevent accidental double-shifting by stopping the castsequence from reaching the end and resetting - any spell/item that will always fail can be used}

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