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The snowy climes of Dun Morogh provide a perfect mountain home for the dwarves of Azeroth, not to mention an isolated place for their gnomish cousins to ply their gadgeteering trade. After the fall of Gnomeregan to an invasion of kneehigh furry hostiles known as troggs and a subsequent experiment in military tech gone very bad, both gnomes and dwarves call the city of Ironforge (in north central Dun Morogh) their capital. The trogg overflow extends well into western Dun Morogh, but though Gnomeregan is suited to adventurers in their high 20s-lower 30s, all mobs in Dun Morogh proper are a match for adventurers levels 1-10 (though we'll point out a handful that are "elite" - that is, suited to a small group of adventurers close to that particular mob's level).
Generally speaking, you'll fly through the lower levels faster (and, in my opinion, more enjoyably) if you work your way through quests rather than attempt to grind for experience (that is, to simply kill every creature you come across that offers experience benefits like some level-happy psycho). If this is your first time out, quests are given by non-player characters (NPCs) with a yellow exclamation above their head, and generally require you to kill certain things and/or deliver items (or pickup items), and reward you with bonus experience and sometimes items or coin.
The natural progression is to complete the quests in the starting area in and around Anvilmar, proceed northeast to Kharanos and knock out the quests there, some of which will take you westward to Brewnall Village. After you finish just about all the quests in Brewnall, explore the principal dwarven-gnomish city of Ironforge (north center of the map), then wrap-up the quests in eastern Dun Morogh and Gol'Bolar Quarry.
Other quick notes: if you plan to pick up the primary professions of skinning, mining, or herbalism (you can only choose one!) the sooner you can shell out the 10 silver to the trainers in the central "Great Forge" area of Ironforge (a mining trainer is available in the Steelgrill Depot (eastern building) basement area - thanks to Kinkoss for this hint!), the better. Dun Morogh is rich in resources of every type, and the sooner you get started, the less backtracking through easier areas to progress your skill you'll have to do (this is especially true of the skinning profession). Thanks to Bloch of Sen'Jin server for this hint: If you don't have a crafting profession in mind, choose two gathering primary professions. Stacks of gathered components sell for much more than you could make with low-level crafted items, so this is essentially free money. Don't worry, you can always ditch one gathering profession to choose a crafting profession later on.